She Kills Monsters Set Design
In my Scene Design class, we designed sets for the play She Kills Monsters. We sketched out storyboards for the major scenes of the play, drafted groundplans and section views in AutoCad, and created partial paint elevations.
Concept Storyboard
She Kills Monsters takes place in the 90s, switching back and forth between the real world and the Dungeons and Dragons game the main character plays. I designed my set to create a separation between the two worlds for the actors to move between. In this storyboard, I showed the beginning of the show, the introduction to the game, the bubble the real-world scenes would take place in, the final battle with a giant puppeteered dragon, and the dramatic ending to the show.
Stage Concept
My idea for this set was a three-tiered structure with a "bubble" in the center to make the real-world scenes feel small compared to the game world like they do to the main character. Trap doors and regular doors behind either tree on the sides in addition to stairs in the back would let actors appear "out of nowhere" on the set and allow for fast transitions. A projection screen on top of the proscenium would display video-game-like messages and the bubble would lower to reveal a ladder for the main character to climb at the end of the show.